This at-home neurostimulation device, worn around the forehead, sends mild currents of electricity to the brain. “We’re delivering what could be powerful medicine, in a format that children naturally gravitate to.” The Fisher Wallace Stimulator But that may be part of AKL-T01’s appeal, Martucci says. Parents whose children spend a lot of time playing video games may be hesitant to add another to the docket. Side effects, including headache, frustration, or nausea, were rare - occurring in only six percent of patients in the STARS trial - and were typically mild. “On outcomes that measure attentional functioning, we’ve seen in multiple studies that, after a month of using AKL-T01, children show robust improvements,” Martucci states. ![]() (The STARS trial has yet to be published in a peer-reviewed journal, but top-line results were announced in December 2017.) Another clinical trial conducted by Kollins, known as STARS 2, showed that children with ADHD who were randomized to play AKL-T01 showed larger improvements in inattention than those who played a control game. It found that after 28 days of at-home treatment - in which the game was played five days a week, for 30 to 45 minutes at a time - children with ADHD showed significant improvement on measures of attention, working memory, and inhibition as measured by TOVA, the BRIEF, and the CANTAB. One study, conducted by Scott Kollins, Ph.D., a psychiatry professor at Duke University and an advisor to Akili, was published in the peer-reviewed journal PLOS ONE 1 in 2018. The goal is to keep kids with ADHD challenged but not overloaded to stimulate specific areas of the brain and improve attentional control, says Akili CEO Eddie Martucci, Ph.D.Īkili has not specified the nature of gameplay, but “the technology is designed to increase amplitude in the frontal lobe-which controls attention and -and the efficiency of communication to other regions,” Martucci says.Īccording to several pieces of research conducted on AKL-T01, those brain-based changes appear to be correlated with decreased ADHD symptoms. Based on a game called NeuroRacer - designed by neuroscientist Adam Gazzaley, M.D., Ph.D., founding Director of the University of California, San Francisco’s Neuroscape, and Akili’s chief science advisor - AKL-T01 is played on a tablet and uses specialized algorithms to increase or decrease the game’s difficulty, depending on a player’s performance. If approved, the game would be the first video game to be available only by prescription. The game - known as AKL-T01 - is currently under FDA review. Boston-based Akili Interactive has developed an engaging game that may function as a form of treatment, reducing impulsivity and inattention while the child with ADHD plays. But a new digital program hopes to change that. When parents talk about video games - particularly in the ADHD community, where children may be especially susceptible to the games’ potential negative effects - the word “therapeutic” doesn’t come up. Here, ADDitude spotlights three new digital therapies for ADHD. And they have submitted the research to the Food and Drug Administration for evaluation and approval. ![]() Many companies have conducted and published clinical studies on these natural ADHD remedies in peer-reviewed journals. ![]() Most important, the products’ benefits are supported by research. magazine coined it “digital therapeutics:” technologies that have measurable effects on, in this case, ADHD symptoms. There is a new category in the crowded ADHD treatments market that is growing and capturing attention.
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